FAQs
Quicklinks
1) Select a weapon, the bigger the weapon the more points will be required to use it. 2) Select your target and fire. Odds of hitting your target are based on the difference between your attack power and the victims protection. Your attack power consists of all the points you have "out/on" + weapon power bonus + respect. Protection consists of all of the points he/she has "out/on" + all of the points that his crew under him has "out/on" + all customer points secured as well. If you fail, you may try again until you have 1 successful hit in each 24 hour period. (note, there are some weapons that are untraceable and the player will not know who hit them). Success will result in killing the victim, and taking all of the victims points they have in thier wallet.
Get a Don Pot bonus from your Wack Bonus after killing a don.
Anytime your protecting someone your points will be added to his when he is being attacked. The attacking player must have more points then the victim plus the points your protecting him with otherwise he cannot make the hit.
Everyday you will chose from 5 crime scenarios to help earn you points. Each crime will randomly payout from an unknown minimum to an unknown maximum. You will have to select wisely.
You will select from a pool of actions to fill in your daily schedule. Doing your daily schedule will result in the earning of points. Select the right actions to do at the right time and you can earn bonus points.
Your points are the equivelent of a mobsters money, power and respect. You will earn them from doing actions and spend them on weapons and attacking and use them to protect your friends.
Your attack power consists of all the points you have "out/on" + weapon power bonus + respect. The more attack power you have, the better chance % to beat, rob, grave dig, and wack somebody.
Family War lets you build aggression with another family, building your War Meter. The higher your War Meter the more damage your weapons do when wacking.
If a player is killed, all points "out/on" the character's account are lost to the player that conducted the hit. The player is also immediately demoted to the rank of soldier within their family. The player below the killed mobster with the most points "out/on" will be promoted to his spot on the tree.

